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I was also joyed to learn that unlike the PSP, the Vita supported trophies, and with that, my terrible completionist addiction. The small analog sticks allowed for quicker aiming, locking on to enemies is as easy as touching them on the screen, and the top down perspective just works on a portable. After all, I did hear that this game played like it was built for the Vita, and I'd have to agree. Then I got a Vita for Christmas, and with the game being only a buck or so on PSN I decided to bite and try it again. I'm pretty sure I picked up Hotline in a Humble Bundle ages ago, as I remember starting it on Steam one day, going "I'll never finish this", then giving up on it after stage ten or so. I've never done this before, so let's see how this turns out: After spending some quality time with Hotline Miami last week, I figured it'd be fun to do a segment on the process of taking a game from start to finish. Between school, work and an ever increasing Steam library, actually completing games has become a difficult task to keep up with. I rediscovered something I used to love, and that's 100%ing games. I went snowboarding, saw California for the first time, and, well, sat around the hotel playing a lot of videogames. While Wyatt was kicking ass last week and posting article after article after article (and even a freaking podcast!), I was off in Lake Tahoe.
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